Tuesday, July 22, 2008

Review: The Dark Knight

Riding ridiculous waves of hype, The Dark Knight was dubbed the greatest movie ever by nerds the world over and Oscar talk circled the late Heath Ledger for his take on the Joker, all for a film that nobody had actually seen yet. As such, now that The Dark Knight is actually out it's difficult to resist the urge to lash back at the hyperbole and lean on the film's many real flaws. Unsurprisingly, it's not perfect. It's too long and I left the theater largely dissatisfied.

But is it any good?

I'm one of the few who found series predecessor Batman Begins to be awkward and boring, an attempt to reinvent the series in a style that didn't exactly play to the source material's strengths. The film was so intent on taking itself seriously that it jettisoned the weirdness and color of a good Batman movie, and its few comic-booky moments felt like they were grafted in from an entirely different (and more playful) film. Not a bad film, exactly, but dull and disjointed.

Thankfully The Dark Knight is a massive step in the right direction on almost all fronts, in no small part due to the massive influx of color that his Heath Ledger's Joker. His comment that Gotham "needs a better class of criminal" holds true to the series as well, and his limping, lip-licking embodiment of chaos is the nerve center of the film. He isn't all that Joker, really--not prankish enough, and where's the twisted glee?--but just try to resist leaning forward in anticipation every time he appears on screen.

And yet part of the charm is his Joker is genuinely terrifying, a destructive nightmare of a villain. He isn't some likable antihero with plans to take over the world so much as an unhinged self-made terrorist. He's as repulsive as he is compelling, an uneasy wild card you wouldn't want in your backyard. He's not without a certain charisma, true, and he does draw laughs, but only of the most queasy and uncomfortable kind.

Ledger is a highlight, but the rest of the cast holds their own. Aaron Eckhart is great as Harvey Dent, all hard-nosed vulnerable bravado, and Maggie Gyllenhaal is the better Rachel Dawes in that unlike Katie Holmes she can actually act. Morgan Freeman, Gary Oldman, and Michael Caine all do their usual excellent work, despite being given some of the film's most awkward dialogue.

Yeah, about that: the script is largely rubbish, with far too many self-important monologues on being the hero the city needs or the nature of chaos and sixteen ways in which it can be presented. Even Ledger's seductive performance can't quite rescue some of the clunkers he's handed, all subtlety erased by the time he's done expounding on whatever the fuck. The film repeatedly swings for gravitas and utterly misses, hamstrung by ambition that frequently outstrips the writing.

And god is it too long, overstaying its welcome by at least a half hour. The last act is largely bungled, with Joker's arc unceremoniously dumped in favor of clumsily shoehorning in another villain. The offenses aren't on the level of Spider-man 3 but it's disheartening to see a film turn soggy and confused right when it should be soaring to a tidy conclusion.

Additionally, Nolan still can't quite nail the propulsive energy that defines truly infectious action sequences. Most of the big money scenes unfolded without cohesion and rhythm, getting enough right to squeak by but not exactly pulsing with infectious adrenaline. The climactic scene where Batman infiltrates a skyscraper with hostages, clowns, and a SWAT team (yes, you read that right) was passable, but I dare anyone to explain just what the hell was going on.

But in the end The Dark Knight is a success, an evil little mindfuck of a movie that settles in and refuses to leave. The movie is a study in chaos, with Ledger's Joker pushing the topic from lip service to vulgar display. There is a very real sense of society's safety net falling away, the situation spiraling out of control as the stakes keep escalating. Nolan's decision to de-sexify Gotham into a reskinned Chicago actually helps bring the chaos to a stage we can all relate to. We are the victims of the Joker, our friends and family nothing more than playthings for his violent whim. His reign of terror hits a little too close to home, which is why it just fucking gets under our skin.

The Dark Knight isn't a great movie by any stretch of the imagination. It certainly isn't film of the year material--hell, it wasn't even the best movie I saw this month. But it gets its hooks in you, growing spikes as it settles in. I left the theater largely glad it was over and yet I find myself increasingly thinking of chaos-ravaged Gotham and the depth of Ledger's madness. The Dark Knight wasn't up to the level of, say, Iron Man, and yet it struck a deep chord that only grows stronger over time.

I'm not exactly sure what to do with all this.

Thursday, July 17, 2008

The trouble with cheese balls

One thing my two year old nephew discovered this past weekend is that he really likes cheese balls.

Not actual balls of cheese, mind you. We're talking puffy round crisps of toxic waste that come in a big plastic barrel and were available at a family picnic this past Saturday. Little orange terrors that exist to make room for baby carrots.

My nephew couldn't get enough.

The problem with all this is an afternoon spent eating cheese balls results in an afternoon spent shitting cheese balls and my poor nephew was no exception. By the end of the day his poor butt was so sore from crapping cheese balls that my brother-in-law decided to slather him with vaseline for relief.

A further complication, though, was the cheese ball farts, which descended upon my nephew at that very moment. I heard him giggling like a little boy and then regrettably turned to see what was so funny. There he was, hoisted up by his feet and beaming while he repeatedly farted vaseline out of his anus.

I saw this.

There is an identical plastic barrel of cheese balls three cubicles down at work.

Thursday, July 10, 2008

Quick Reviews: What Is the What by Dave Eggers and God's Middle Finger by Richard Grant

What Is the What: The Autobiography of Valentino Achak Deng

Dave Eggers shelves his literary prankster aesthetic for What Is the What, the story of Valentino Achak Deng's perilous flight from his native Sudan and eventual rocky relocation to the States, split by a ten year stay in a bleak Kenyan refugee camp. While never less than readable, Eggers' decision to tell the tale in Deng's voice and bill it as an autobiography--perhaps Eggers hasn't quite shelved the prankster, after all--hamstrings the books; the events are extraordinary and heartrending but the storytelling is just too matter of fact and flat--this happened then that happened then this--for the prose to every really take flight. What Is the What provides a valuable education by presenting a true human story from war-torn Sudan, but one is left wishing Eggers had taken a little more initiative to arrange events into a compelling narrative. A book to read but not quite recommend.

God's Middle Finger: Into the Lawless Heart of the Sierra Madre

British journalist Richard Grant makes clear his "unfortunate fascination" with the Sierra Madre, the mountain range in Mexico that produces most of the marijuana and cocaine that crosses the border into the United States. God's Middle Finger documents Grant's attempt to travel down the spine of the mountains, a network of largely lawless territories marked by dangerous suspicion of outsiders enforced by a proliferation of AK-47s. Grant as narrator is likable, slightly gonzo but generally evenhanded as he tours places with names like El Contrabando and rubs shoulders with corrupt cops and coked-up druglords. Grant manages to (mostly) keep sensationalism at bay and present things fairly, although he finds special glee in kiss offs to the American/European mindset, such as the indigenous Tarahumara who excel at two things: binge drinking and long-distance running. Grant's decision to start things with an explosive scene of being hunted for sport by drugged-out Mexican hillbillies does create a promise that the rest of the book can't quite live up to, but overall God's Middle Finger is a fascinating study of a stretch of land most gringos wouldn't last two hours in.

Monday, July 7, 2008

Dram is too tightly

I did something this past weekend that I swore I'd never do.

I've always built my personal computers from parts purchased individually. It was a point of pride, for one, and I also just liked the physical nature of laying one's computer on the operator table and rearranging its guts by hand. I enjoyed taking it apart, putting it back together again, and then finally powering it up.

Which transitions nicely to what i didn't like about assembling computers by hand: troubleshooting why it didn't power up successfully.

Let me relate to you a brief story.

Two years ago I was having problems starting up my computer. It would turn on but then hang before the BIOS options were even available. It would hang for several minutes until the following error message of tortured English appeared: "Dram timing is too tightly so reload timing"

I will never forget those words.

This problem was initially a minor inconvenience as the machine would power up after a false start or two, but eventually the situation got so bad that I once spent the better part of a Sunday evening trying to power up my computer.

As you can image, I was also relentlessly troubleshooting this issue. I did a bit of googling and decided to replace the RAM.

That didn't help.

I decided to replace the power supply.

That seemed to help a bit, but the problem still persisted enough to suggest the power supply to be little more than a red herring.

Running out of options, I decided to replace the motherboard.

This ended up being a multi-step process as it wasn't until I had completely disassembled my computer that I realized the motherboard wasn't compatible with my processor.

I was due for an upgrade anyway, so I replaced my processor.

That didn't help.

What did help, though, was the diagnostics light grid on my new motherboard. As I sat there, utterly dispirited as my computer whirred away while doing nothing, I noticed the lights blinking at me, and looking up the pattern in the manual I realized the motherboard was reporting graphics card problems.

The graphics card, incidentally, being the one part left that I hadn't replaced.

And so I replaced the graphics card.

Which did help.

And so it was--via new RAM, power supply, motherboard, processor, and finally graphics card--that my computer could finally be reliably powered up.

And on that topic: I did something this past weekend that I swore I'd never do.

I bought a Dell.

Thursday, June 26, 2008

I'm sorry mama, but tonight I'm cleaning out my *error: joke expired 2002*

It is done.

I have ripped out the old shelving. I have spackled over the various nail holes and plaster rips. I have taped the woodwork and ceiling. I have painted most of a base coat of white, and then made an emergency paint trip to Home Depot so I could finish. I have waited a day and then painted the walls with two coats of dark, shitty brown. I have briefly wondered if perhaps a different color would have been more prudent. I have waited a day and then removed the tape, wondering how paint got there, for the love of god. I have assembled $200 worth of shelving and mounted it all to the walls with carefully drilled holes and plug mounts, a feat which took four times my initial estimation.

I have, in other words, spent every non-working waking hour over the past week struggling to some degree in the non-ventilated endurance test that is my closet, my uniform but a pair of shorts and a thick coat of sweat, dirt, and plaster dust.

It is done. The holes are spackled, the walls are painted, the shelves are mounted, the dust is vacuumed, and the sweat and dirt has been showered.

My closet is so clean, in fact, that I'm now terrified of actually putting anything in it.

Tuesday, June 17, 2008

The Closet Crisis of 2008

My condo has a problem and the problem is this: a disorganized slob moved in four years ago.

Generally my condo appear to be somewhat clean and neat, but it is but an illusion barely kept in check by the fact that certain doors and drawers can be closed. All one has to do is peek in a closet or enter the basement storage room to realize that items were unpacked and placed with the unmistakable hand of a disorganized slob.

This disorganized slob is me, you see.

Take this evidence into account: a recent search for guest bed sheets in the upstairs hallway closet turned up--no joke--board games, lighter fluid, empty CD cases, colored pencils, mix tapes, network cables, notebooks, broken phones, silverware (clean), comic books (mostly clean), discarded motherboards, one Casio keyboard, one beach towel (clean), one canteen, and a multitude of Tranformers toys purchased amidst hope that the 2007 movie wouldn't be terrible (wrong).

Noticeably absent from the above list: guest sheets.

And so I find myself at the beginning of the epic quest that is going through every last cubic foot of my condo and finding a place for everything I can and getting rid of everything I can't. I decided to start on my bedroom closet, a considerable task since my closet has a severe shelving issue caused by improper mounting. To take care of this issue--and give me lots of practical place in which to put stuff--I now own $200 worth of shelves and drawers and racks and shoe organizers and belt hooks and clothes rods. Every inch of available closet space is ready to be converted into a vast network of utilitarian splendor.

Before I could install this vast network of utilitarian splendor, however, I had to completely empty my closet of four years of accumulated debris, and my bedroom was unfortunately the only logical temporary storage spot.

Before I could vast install this vast network of utilitarian splendor, however, I needed to rip out the old shelving, which revealed architect wall scribbling and many, many holes, some small (from nails) and some large (from chunks of drywall lodged loose when the old shelves started to fail).

In other words, before I could install this vast network of utilitarian splendor and do it right, the closet needed to be spackled and repainted.

More specifically, the closet needs to be spackled an repainted, a project which is realistically going to take through the weekend.

Fair enough, but my bedroom now has a problem and the problem is this:



If I am somewhat remiss in my Dogs On Houses duties it will not be without good reason.

Thursday, June 5, 2008

The Battle of Bubble Bobble: May 31, 2008

I had no idea what I was getting into when I bought a Game Boy Advance Bubble Bobble port as a birthday present for my younger sister, Katie.

She sat there, dazed. "This is the worst birthday present I have ever received."

I held my heads in my hands. "Fuck Bubble Bobble."

Rewind twenty years.

The Atari ST version of Bubble Bobble was quite the fixture at the Salisbury family household. Many hours were spent playing co-op with my sister, seeing how far we could get before our lives ran out. Bereft of any sort of documentation, we devised our own names for the various enemies in the game, like "toasters" and "buttkins."

As such, it seemed like the ideal birthday present seventeen years later, when my sister and I were spending a fair amount of time during my visits engaging in GBA multiplayer gaming. Unfortunately, she promptly lost the game cartridge and as such co-op Bubble Bobble remained firmly in our childhood, my few singleplayer attempts accomplishing nostalgia and little else.

And so it went on, year after year, until the forgotten birthday present reared its head a week ago when I received the following loaded text message from Katie:

"found bubble bobble. bring home your gba"

And so is was at 9:00 PM last Saturday night that we finally managed to power up our connected GBAs and engage in multiplayer Bubble Bobble for the first time in over twenty years.

My god, the music alone brought me back, although Katie made it clear that my singing along wasn't necessary. The cute dinosaurs, the various powerups, it all returned me to my childhood in a dizzying rush.

We knocked off the easy intro levels and proceeded into the ones that actually require some skill. We killed toasters, we slaughtered buttkins. We ate giant cakes that fell from the sky. We collected letters that spelled out "EXTEND."

We actually managed to progress well beyond the levels familiar from childhood, as the GBA port allowed us to continue from death by plugging in virtual quarters. "PRESS START!" our little dinosaurs would implore, awarding us with new life and a "THANK YOU!" when we complied. Uncommonly polite for a dinosaur.

One sweaty, eye-straining hour later we had passed level 80.

"How many levels do you think this game has?" Katie asked me.

"I really have no idea. 100, maybe? 150?"

The answer came five levels later when yet another dino death resulted in us both being dumped unceremoniously onto a GAME OVER screen that said we had beat 85 out of 100 levels.

"What the hell?"

The defeat music was taunting in its jauntiness.

I stood up and stretched, a little dazed from staring at a small screen and existing via twitch reflexes for well over an hour.

"Did the game end because we both died at the same time?"

"No idea," she said. "Maybe we ran out of attempts?"

"I kind of doubt it. But at least we know now that there are 100 levels. We almost made it."

"Almost isn't good enough."

"Yeah," I said, arching my back to work out the kinks earned from an hour of hunching.

"No, I mean it. Almost isn't good enough."

I turned to look at her.

"You're not going to want to do this, but it's my birthday, and an hour from now we're going to join the ranks of people who have beaten Bubble bobble.

"Oh god."

"I won't lie to you, it isn't going to be fun."

"Oh god."

"The first few levels are going to be painful."

"Oh god."

"But this is about something bigger than fun. This is about being able to look the world in the face and saying that yes, we conquered Bubble Bobble at 11:30, May 31st."

"Oh god."

"So go and slap a little water on your face or do whatever you have to do, because we're about to beat Bubble Bobble."

"We're about to beat Bubble Bobble," I said.

And so there we were, gritting out teeth and heading back into the cave of monsters at 10:30 on a Saturday night. We didn't want this second session to meet the same abrupt end as the previous one, so we did a bit of testing and determined that the permadeath was caused by both players running out of lives at exactly the same time. We quickly developed a system: when both of us were near our last lives, one of us would commit suicide and restart while the other stayed safe. It served us well, and we found ourselves making good progress.

We cleared level ten.

"Ten town, ninety to go," I said.

"Jesus Christ."

Katie didn't lie, it wasn't fun, although we churned through the levels with a certain workmanlike efficiency. Any power-up that ended the level quickly was pursued at all costs. The level-skipping umbrella was the holy grail, and allowed us to bypass a decent portion of the mid-20's.

There was a hypnotic groove we settled in, the levels flying by in an eyeball-straining blur. Level 36 brought a massive popsicle that gave me a ridiculous amount of points. Katie grabbed a potion somewhere in the 40's that killed all the enemies and filled the screen with collectible music notes.

We knocked off level 50 and I said, "Halfway there."

She grunted.

Nine levels later (59 down, 41 to go) the platform blocks spelled out "BR10."

"I don't even know what that's supposed to mean," I said.

My sister replied, "I'm well past caring."

Somewhere around level 65 I checked my watch. Almost 11:30, we had already been at this for an hour. Somehow it seemed like this journey had already occupied well more than sixty minutes, its true toll not easily measured by time.

Level 72 took us awhile, as just getting out of the starting gates required a certain bubble/jump combination that only I seemed capable of. It took many tries, and several deaths via the time-limit enforcers--dubbed "mousers" by us as children--before I managed to defeat all the enemies.

Level 73 was another tough one that required bubble jumps to even get to the elevated platform where the enemies were. I managed to break through and was on a tear, trapping baddie after baddie in bubbles.

Katie's voice carried a bit of alarm when she said, "Hey, you have to commit suicide!"

I scoffed and popped a bubble, destroying the trapped enemy. "Kicking too much ass to die."

"Okay fine, I'll do it."

And then the buttkin killed me, my dinosaur mirroring the same death spiral currently being performed by Katie's.

Shit.

We both hunched forward, rapidly pressing the Start button, everything hinging on some offset of syncopation in our deaths. We pressed, and pressed, and pressed, the rapid dual clicking of the button the only sound.

The only sound, that is, until the jaunty music of the GAME OVER screen Bubble bobble dumped us to.

We both screamed, Katie slamming her GBA down as I rolled off the couch onto the floor. I covered my face with my hands and either laughed or sobbed uncontrollably.

"I am so angry right now," Katie said.

"Oh my god," I said.

"We had a system," she said.

I just kept laughing and sobbing, my face still covered.

Katie shook her head, her voice deadpan. "You're my brother, and I love you, but right now I want so bad to kill you and carve onto your gravestone the words 'kicking too much ass to die'."

"Oh my god," I repeated. "I never want to see my GBA again."

She sat there, dazed. "This is the worst birthday present I have ever received."

I held my heads in my hands. "Fuck Bubble Bobble."