Zed and his intrepid companions were clearly staring down the barrel of the end game, and as such we knew it was time to get any remaining affairs in order--stock up on potions, fill our waterskins, sign each others' yearbooks, that sort of things.
I also decided to take a break and finally reread the backstory that came with the original manual. I summarized it back in part two, but I figured now was the time to fully get back up to speed so that I was launching into the final battles with a full perspective on what was at stake. Plus, the story had captivated my imagination as a kid to such a degree that I spent an afternoon drawing a comic book adaptation, complete with "EXCITING FIRST ISSUE" cover art.
Yes, you read that correctly: creating comic book adaptations of video games is what I did instead of actually making progress in said video games.
So I now found the backstory online. I settled into a comfortable position and opened the first page, ready to be transported to an imaginary world of magic and mystery.
This didn't really happen. The story wasn't very good.
I lamented the poor choices I made as a kid and reloaded Dungeon Master.
It took me 25 years to see these words firsthand. |
"Now that's a whole lot of gravel," said Zed.
In a lot of ways Dungeon Master is the perfect stat-based RPG. Use skills and they improve. Use skills and stats go up. Use skills and better attacks and spell powers are unlocked. Use skills and your party is able to take and deal more damage. All from using skills.
When I first stumbled across level seven, had I somehow managed get past the locked barriers the stone golems would no doubt have whack-a-moled my party clear through the stone floor, but returning now meant that my party could stand face-to-face with these hulking beasts and emerge victorious.
Well, as long as there was a door handy to slam against them repeatedly and no shortage of healing potions, but the point still stands: Zed and company were getting powerful, and it was very satisfying.
Once all the stone golems were dispatched I liberated the Firestaff from its resting place, pausing first to catch up on the required reading left sitting around that revealed the late game plot twist. As common knowledge as this twist is--I've known it since my buddy spilled the beans during that fateful aborted playthrough 25 years ago--it's still ridiculously cool.
See, the manual is essentially one big overwritten fake-out, and various notes around the Firestaff chambers drop hints that you might want to think twice before completing the stated goal of the game and returning the Firestaff to the order half of fantasy world Jesus. Instead, the scattered notes indicate that something called a power gem can be fused to the Firestaff and then used to defeat a being of pure alignment (i.e., Chaos).
It's actually a pretty cool idea, and I can only imagine what is was like to uncover all this back when the game was an unexplored frontier. As is, Zed was confused, Elija let out a dumbfounded "whoooaaah, mon," and Boris just tossed the Firestaff in his backpack so that we could start the long slog back to level one.
That's right, why miss out on an opportunity to witness some crazy shit? A journey through Dungeon Master isn't complete until you've returned to the front doors to present the Firestaff to law dude from the overwritten backstory, so return we did.
This is what happens if you play Dungeon Master as outlined in the manual. |
(the urination part was implied via the words "The End")
"There is no way I'm going out with my last meal being a cross section of dead worm," thought Boris the dead wizard, and so he whipped up a quick Reload Save Game spell and we were back in the Tomb of the Firestaff, everyone shaken but very much alive.
Our party cleared out the remainder of the Tomb of the Firestaff, and Zed snagged the most powerful sword available for his skill set, a gleaming beauty named Inquisitor that ended up never seeing so much as one second of battle.
"I can probably use this to slice grapefruit," Zed said.
Anyway, my four champions were now armed with the Firestaff and, crucially, a key that unlocked level fourteen, the deepest level of the dungeon that contained the power gem needed to convert the Firestaff into a utensil of Chaos defeat.
You can technically avoid fighting the dragon if you want, but who could walk away from this face? |
Dragons are murder on security deposits. |
"Dragon steak time, everyone!" Zed shouted, and then everyone ate dragon steak.
After a brief break to crack the window open in my computer room and turn on a fan because Christ it was getting hot in here, I fused the power gem to the Firestaff and headed up the stairs to take on Lord Chaos.
We stood in that familiar hallway again, steeling out nerves.
"This is it, the moment of truth," said Zed. "Time to find out if we are men. Or ladies, like Wu Tse."
"I guess I'll take that," said Wu Tse.
We headed into the chamber for our one final rematch with Chaos.
Pictured: Lord Chaos. Not pictured: the surrounding demons, my soiled shorts. |
Remember me calling the dragon battle somewhat tense? Squaring off against Lord Chaos was incredibly tense, and as I loaded and reloaded the battle I found myself wishing my computer room had more windows to open. This was due partially to the fact that this evil-herding end fight was the culmination of fourteen tough levels of dungeon, but the weight of 25 years' worth of gaming baggage also hung hot and heavy as my heart rolled like a machine gun and I pounded on the keyboard. My fiancée yelled upstairs at me to call my mother about our impending wedding, which had FUCK ALL to do with SAVING THE GODDAMN WORLD.
And then, suddenly, me and my four Elmer Fudds apparently did things just right and Chaos unexpectedly exploded in a prism of pride parade fireworks. He wobbled back and forth between various forms before suddenly turning into a beaming white-bearded old man, whom Elija no doubt recognized as a fellow reluctant super-warrior and ganja enthusiast.
Thanks, fantasy world Jesus! |
Dungeon Master was the big, bad, unbeatable game of my youth, and it now lay sprawled out at my feet in defeat.
I picked up the phone and called my mom to talk about the wedding.
Final party stats:
Zed Duke of Banville
- << Master Fighter
- Craftsman Ninja
- Expert Priest
- Expert Wizard
Wu Tse Son of Heaven
- Artisan Fighter
- Artisan Ninja
- Expert Priest
- << Master Wizard
Elija Lion of Yaitopya
- << Master Fighter
- Craftsman Ninja
- Expert Priest
- Expert Wizard
Boris Wizard of Baldor
- Artisan Fighter
- Artisan Ninja
- Adept Priest
- Expert Wizard
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